Monday, January 23, 2012

An MMO Far, Far Away, Part 2

Level 15 going on 16. Maybe once I'm off Dromund Kaas I won't be sick of hitting things with lightsabers anymore and I can work through my Sith Warrior's rest bar.

My bounty hunter is a rattataki, which is a good jumping-off point to bring up an issue I have with Star Wars: The Old Republic that is, at least to some large degree, Bioware's fault: The race choices. What is a rattataki? Where would someone who doesn't read the excessive amounts of Expanded Universe fiction know them from? Well, let's see, there's Asajj Ventress, who was never in any of the movies but who has played a significant role in the ongoing Clone Wars show (and is one of my favorite characters). Except, wait... She's not actually rattataki. That got retconned. She was just raised by them or something. So that would leave...absolutely no one. I'm still playing one because I love the look of them, but they're hardly an iconic Star Wars alien.

You know what? Let's do a good old-fashioned list:
  1. Humans. Blah blah blah humans boring boring. Why are there so damn many humans? I can kind of understand the Imperial side of things because they're a bunch of bloody racists, but still. Humans are boring.
  2. Cyborgs. Like humans, but with shiny bits. I don't really think of cyborgs being an iconic Star Wars thing because, even though some of the major players all the way back to the original trilogy were technically cyborgs, they didn't have shiny bits. Still, in any sci-fi setting it's good to have that option.
  3. Twi'leks. This was a necessary alien race, because they are all the fuck over the place. Which leaves me wondering why they seem to have so little political power. I vote for an all-Twi'lek Empire.
  4. Zabrak. Here's where things start falling off a ledge. To start, Zabrak aren't even a thing. That name applies to a subset of Iridonians. There was an Iridonian in something your average non-alpha geek has seen, though. His name was Darth Maul. He was in the most maligned movie in the whole series, possibly one of the most maligned works of fiction in the whole canon. I'll give them a pass, though, because at least they're in the movies.
  5.  Mirialan. AKA Those Two Green Jedi Chicks In Episodes 2 and 3. They do look pretty awesome, but I'm not sure why a race characterized as highly spiritual gets to be Smugglers.
  6. Rattataki. Again, they did have a well-known member until she was retconned. You can play a character who looks like Ventress, at least.
  7. Sith Pureblood. So you mean "Sith" isn't just a name for bad Jedi? It's a race? Who look like skinny Eredar from WoW? Well, okay, if you say so...
  8. Chiss. Mostly notable for looking like red-eyed Nightcrawlers, the Chiss were introduced to the Expanded Universe in an early-90s series of novels. See also that thing I said in my last post about EU writers feeling a need to insert new things into the universe to mark their territory. They've continued to be in novels and comics but not actually any movies or anything.
  9. Miraluka. They're eyeless humans who see through the Force. Exciting, I know. Notable Miraluka include no one you've ever heard of.
 I understand there are always going to be a million different reasons for choices like this. One of the biggest ones in Bioware's case may have been their desire to reuse as much as possible from race to race. Every race has the same body types, the same hairstyles, the same basic features. They're only set apart by skin color choices and, sometimes, features like Twi'lek lekku and Zabrak horns. Voices vary only by class, not by race. Your human male Sith Warrior will have a different voice from your human male Sith Inquisitor, but not from your Sith Pureblood Sith Warrior. (Sith Sith Sith.) For someone who can spend hours messing with character creation, it's kind of a letdown for me. I know it's expensive to get all that Bioware voice acting in place, but I'd still like to have more varied races.

The odd thing is that there are even NPCs of other races. There are Rodians here and there, and a few Nautolans (another personal favorite), and a Togruta companion for one of the classes. The Smuggler class gets a Wookiee friend. (I realize cutscenes in Shyriiwook would be ridiculous.) It's possible they have plans to update that all as they go, and the Long-Suffering Roommate likes to keep reminding me that the game's only about a month old. But when you're only changing the heads anyway, why not put more variety in there?

Also I would like a seduce-able female companion for my female bounty hunter plzthx.

Sunday, January 22, 2012

An MMO Far, Far Away


Yes, it's been a while since I posted. Between work and school I've been bludgeoned about the head and shoulders with more other work that I care to think about, and on top of it...well, I'll be honest, I haven't had much to say. (Astonishing, I know.) I'd like to start making semi-regular (biweekly?) comic book review posts, but in the meantime, I've been dealing with a timesink even more nefarious than work or school: a new MMO.

This post is going to sound grumpy, moreso than I really feel about the game. Like the rest of the internet, I'm more inclined to talk about the things I don't like than the things I do. Human nature blah blah blah. I'm not actually the sort to keep paying for something I hate, though, certainly not $15 a month, so I'm not saying not to play the game, or that you're <insert insult related to intelligence here> for doing so. These are just some things that bug me in between giggling over cutting down a whole group of enemies with a single Death From Above.

The problem with writing about The Old Republic is that I end up writing about a lot of things that don't necessarily have anything to do with this specific game. Most of my complaints relate to the franchise as a whole, the world as seen by someone who's been doing a bit of worldbuilding herself lately, and some opinions about RP communities that will probably make some of my old WoW friends hate me. There ARE a few things that can be laid almost entirely at the feet of Bioware, but as I plunge through the gooey muck that is my thoughts most of what I find is completely out of their hands. Perhaps I'll make the things that ARE their fault a second post.

To start out with, there's something that I first came to understand when I was involved with a Star Wars tabletop RP group: The Star Wars universe has a mind-bogglingly unrealistic amount of cultural stagnation. I could understand that in a setting where FTL travel isn't possible, something where it took years and decades and centuries for ideas and technologies to get from one world to another. Star Wars is not that setting. Star Wars is a setting where people can just pop from planet to planet in, at the most, a couple days. And despite that, it's a setting where over 3,500 years of cultural and technological development has led to...slight changes in droid aesthetics? There were apparently more changes in the galaxy in 40 years following A New Hope than there were in 4,000 before it. This was likely due to the number of Expanded Universe writers looking to pee on some new territory in the post-Return of the Jedi setting by introducing massively game-changing things like the Yuuzhan Vong, but the point remains. I know that Star Wars never claimed to be hard sci-fi, that it's the poster child for science fantasy as a genre, but it still bugs me a bit.

The other thing that bugs me, the one that's going to make me a pariah, is that WoW has made me sick to death of large RP communities. I'm on an RP server in SWTOR, just as I was in WoW. In theory I love RP. Give me 5 people at a D&D table, I'm cool with that, I love it. Give me a couple dozen who all think they're super-important because they were Internet Famous in some other game, who tell other people that they're trolling if they state an opinion about RP they don't agree with, who get all bent out of shape if someone says something that shows an ignorance of some lore minutiae, and I will spend an evening playing by myself while I seethe over how much I hate them all. I love RP, but RP communities drive me up a wall. I'm just as bad, in some ways, and I'll admit that. I bristle at people RPing character types that I find out of place, overdone, or just plain annoying. I facepalm at bad grammar. And this, in my opinion, makes me just as unqualified to contribute to their community as they are unqualified to have a place in my everyday life. I used to love RP, but RPers killed it for me.

Now I'm going back to leveling my bounty hunter while I think about what I want to complain about in my next SWTOR post.

Friday, September 23, 2011

Life In The Future and the Lessening Scarcity of Awesome Stuff

IN THE FUTURE-ture-ture...
I should use that for a thesis title.

I am, at heart, a collector.  I learned from collecting toys that whatever awesome thing I just found at Target might not be there tomorrow or, in fact, ever again. Working at a used book shop I was in an environment where the most interesting, most desirable items were effectively one of a kind. If I passed something up someone might bring another one in to sell later, but unless what I was wanting was moldy Stephen King paperbacks those chances were slim. I am therefore, to put it lightly, prone to impulse buys.

Two weeks into owning it, my Nook is already changing the way I think about collecting books. By divorcing them from their finite physical medium, by making so many of them, even (especially!) older out-of-print classics available whenever I have a wifi connection, I feel less compelled to stockpile books I may never get around to reading but which I buy just in case I do. (The Long-Suffering Roommate applauds this change.) I am content knowing that someone out there in the ether has cataloged the book and made it available, and it will continue to be available until I want it.

This isn't a 100% certain thing, I realize. Publishers can revoke ebook rights and make something no longer available, and if that original book was DRMed it effectively kills it. A paper book, once out of print, is still a physical thing that can be obtained, but a DRMed ebook is not. Though I'm usually an early adopter, that fact kept me wary of the format for a long time. A non-DRMed ebook, however, can be reproduced infinitely, which is excellent and amazing. I don't advocate piracy, but I do consider out of print and unavailable things a gray area. That is why I chose the Nook over the Kindle: ePub support and a more open overall attitude. I'm sure the books I buy from the B&N online store have whatever DRM the publisher insisted on including, but I can still add books that have none.

I don't plan to give up on print books anytime soon, but I already see myself showing more willingness to wait until I'm ready to read something rather than going out and immediately purchasing it the moment the idea hits me because of worries that it might not be available later. It's not all wine and roses, but being able to download E.E. "Doc" Smith's Lensman novels whenever I want instead of waiting for one to turn up in a used book shop is a nice perk of Living In The Future. (Though I already have the paperbacks from the 60s I picked up in high school, and those nice UK-published paperbacks that showed up at Half Price Books, and...)

Monday, August 22, 2011

World of Warcraft has Jumped the Undead Shark

Just a little emo.
World of Warcraft has been hemmoraging players since the last expansion, and I was one of them. This week, though, I decided to take them up on a free week of "Please please please come back!" game time, and in doing so I've discovered why I really left.

I am a roleplayer. I know this puts me in a minority of players, so I don't consider my reasons for leaving to be universal. I, personally, can't keep playing a character in WoW unless that character has a compelling story. I like to compare it to romance novels: As a woman, I like a little backstory with my sex gaming.

I'm also a Forsaken roleplayer. I've dabbled in other races, but all the way back to vanilla WoW my mains have been Forsaken. Their history as a race is fraught with terror and psychological trauma. They are dark and maybe a wee bit evil, yes, but it's because of what's been done to them. Their lore is a gold mine of the kind of angst and drama I adore in my own characters. They're an excellent medium for exploring themes of loss and morality and humanity. What's more post-human than sentient undead? The Forsaken are driven by a need for revenge against their former prince and the army he commands, the army that destroyed their home kingdom and enslaved them all as undead monsters. In the Wrath of the Lich King expansion they pushed that drive into the frozen continent of Northrend.  They constructed their own architecture for the first time instead of just squatting in the ruins of their old kingdom. Their leader Sylvanas Windrunner was at the forefront of an all-out assault on their undead prince-king's citadel. There was even betrayal and intrigue as the leader of their Royal Apothecary Society unleashed a horrible toxin called the Blight not only against the Lich King but against both Horde and Alliance forces fighting him as well, turning the Forsaken in pariahs among their allies. It was a good time to be a Forsaken roleplayer.

And then they succeeded.
And the new Lich King is too busy to bother the Forsaken.

There comes a time in the life of a roleplay character where their story arc has reached its end. They may not be dead, but they have reached the personal goal for which they've struggled and are now, to some degree, at peace. The Forsaken as a race reached that point at the end of Wrath when Arthas was defeated. There's a battle raging over Gilneas in Silverpine, but unless you plan to spend your whole endgame in the Gilneas PVP battleground that only motivates your character through level 20 or so. There are still Scourge holdouts in the Plaguelands, but that only gets you to about level 45.

On top of that, most new Forsaken were never Scourge at all. They're humans who were killed in Silverpine or Gilneas or Hillsbrad and trucked north to Deathknell to be raised by Sylvanas' new val'kyr allies. Rather than being freed from the army that killed and raised them, they're now part of it. Apparently they're supposed to be okay with this. Barring those who were a touch evil to begin with, beyond those who just hated their lot in life and their families and their neighbors, why are they okay with this? Perhaps a Gilnean who was killed by worgen before being loaded up on the corpsewagon might be willing to join the Forsaken in assaulting the worgen in Gilneas, but Hillsbrad farmers? I'm not seeing it. If you want to get creative your Forsaken character could be a defeated Scourge minion who was brought to Deathknell, but I never got the impression they were bringing them in from other parts of Lordaeron. They could also be a Forsaken who was once a civilian but has now decided to take up some kind of military training, but really, if you were going to do that, why now? Why not before Arthas was defeated? Forsaken don't exactly come of age. It's not like your character was too young before.

There are still threads dangling out there. What will become of the Scourge under Bolvar Fordragon's control? Will he be able to muster them as a force for good, and if he does, will the Forsaken be willing to work with them? What will become of poor Koltira Deathweaver, tied in Sylvanas' basement? What will be the repercussions of Silvanas' use of necromancy and the Blight in direct opposition of Garrosh's commands? I want to see something come of all this, but until that happens, my account is likely going to stay lapsed. What good is being able to raid in RP armor if I don't care enough to raid?

Thursday, August 11, 2011

Give Prime a Chance

That's just...oh, you get the idea.
Transformers Prime had a lot to live up to. Transformers Animated garnered a huge following, many new to Transformers as a whole, due to its creative pedigree. The less reasonable in the fandom (and come on, it's a fandom) have held its premature cancellation against Prime. Even over halfway through the season there are people who refuse to give it a chance, finding any niggling reason to hate the show when its real crime is simply not being Animated.

Well screw them.

Though a little slow to get cranked up, Transformers Prime has developed into a show on par with Beast Wars. I admit to my own prejudices against the show: I was worried that it would hew too close to the movies thanks to the involvement of Kurtzman and Orci, and as a result it would be just as much of a poorly-written mess. I could feel that melting away, though, the moment Bulkhead demanded that Miko look away as he tore a Decepticon apart - and Miko gleefully refused. The show has been full of moments like this: Raf trying to explain to Ratchet the difference between being related and being family, Arcee giving in and racing a bully when he insulted her, June giggling over Optimus Prime, Bumblebee's expression upon finding Arcee beaten by Starscream after being unable to restrain her anger, and Starscream, oh Starscream... Scheming, conniving, simpering Starscream, everything the character is supposed to be distilled down to the essence and played by Steve Blum in one of his best performances.

Okay, okay, I MAY have a crush.
One of the brightest spots for me in Prime, however, is a character who isn't played to type: Arcee. Far from being the Girl Robot, Arcee's only real concession to her "gender" is her body type. She's everything a female character should be and nothing they so often tend to be. Arcee's taken something like the role of (Furman's) Grimlock in this cast, an angry Autobot brawler who walks the line between good and evil, who too often lets her anger get the best of her. One could say she's emotional, but it's an emotion so few female characters get to show. And that anger is justified by the losses she's faced. Far from just being "The Girl", this Arcee has deep, developed characterization that has nothing to do with gender casting.

Another place where they did gender right - and the whole show benefited for it - was forgoing the common assumption that the female characters be paired together and putting Arcee with Jack and Miko with Bulkhead. I couldn't see any of them with anyone else. I can't help but think that Arcee has been a better influence on Jack that any other character could have been, even when she's not being a terribly good influence at all. Jack paired with a male character - say, a Hot Rod/Shot sort of character - would have been boring at best and volatile at worst. And Bulkhead gives Miko a partner as big as her spirit. She's a tiny girl who wants to do everything and be everywhere, and in reigning her in Bulkhead has to reign himself in a little as well. They're at first glance unlikely pairs, but they compliment each other perfectly.

I'll admit it's not a perfect show. Bumblebee and Raf can be a little bland, though they're the perfect pairing that truly is perfect together. Much of that can be blamed on the one conceit that did carry over from the movie, which has left Bumblebee's moments of true characterization few and far between. I was extremely disappointed at seeing a Wheeljack who acted more like Drift and did not at any point Try Science. Optimus Prime is a bit too Optimus Prime at times, to the point where I called ahead of time that he would believe they should give Starscream a chance to change. On the occasions his dialogue doesn't have a swelling of heroic music behind it, it seems like it should. But Transformers Prime has become a show I look forward to, and one of those lately-rare Transformers shows I'll eagerly watch in reruns.