I don't usually do online petitions. A couple thousand people clicking a button on a web site aren't going to change the world. But at a time when IDW's Transformers ongoing comic was barely breaking 10,000 copies a month, the petition to bring Simon Furman and Andrew Wildman back to continue where they left off in Marvel's Transformers series seemed like it might have a chance. That's all history now; the comic, Regeneration One, is coming out within the next couple months, with a Free Comic Book Day teaser in mere weeks. I don't think I've ever been so excited about a comic book.
I didn't read the Transformers comic as a child. I grew up on a dirt road in rural Alabama, only aware of comic books as something kids in movies read. I didn't have many of the toys, either. The show, however, broadcast out of Columbus, GA, cost nothing to watch, and it made a huge impact on me. I tried growing up. After living in one place all my life my family moved three times between my tenth and twelfth birthdays. I came into adolescence confused and feeling like my "childhood" was more than two years past, but finally I was in civilization. Eventually I became a comic book reader. Then, in a Toys R Us on an early December night in 1992, I saw the Generation 2 rereleases, and I rediscovered Transformers.
Within days I pillaged the used book shop for all their back-issues, including all four issues of Transformers Universe. My comic collection came in fits and starts, and my teenage years were spent trying to complete it. Two years after it was canceled I was finally learning the other story of the Transformers, an at times completely new take on the Autobots and Decepticons. By then the cartoon was airing every morning on the fledgeling SciFi Channel, and I also watched and recorded that obsessively, but the comic was what bridged me from childhood nostalgia to teenage fan. Especially once I discovered Simon Furman.
My first Furman stories left me shell-shocked. When I finally found some end-run issues, 78 and 79, I discovered my favorite characters beaten, battered, dented and dying. Budiansky's stories were good, especially in the beginning, but they didn't prepare my teenage mind for the bleak-yet-humorous space opera of Furman's writing. Characters I had never heard of in my childhood, characters like Nightbeat and Bludgeon, became instant favorites. Splash pages by Geoff Senior and Andrew Wildman were copied into nickel-machine black and white to be hung in my locker and glued to my notebook. Lines of dialogue ("You can't just die! You have to run around a bit first, fight back! What fun is this?") were memorized and recited to marginally interested friends. Those same friends were begged for money when I found an issue I couldn't afford, even from the dollar bin. Related comics like Death's Head found homes in my collection. Parents were begged for rides to the comic shop every Wednesday for a year so I could get the latest issue of Generation 2. A fanzine was started. Fanfiction of stunning mediocrity was written. Transformers became a major part of my life, and most of that could be placed squarely at the feet of Simon Furman.
Until 2001's Robots In Disguise cartoon, there were only really two major Transformers continuities. There was the Japanese G1 cartoon, and the UK G1 comic book, but they were both just extensions of one or the other. Beast Wars and Beast Machines played at being tied to both. After Robots In Disguise, though, nothing ever seemed to have the same impact. The explosion of different continuities diluted the significance of anything that happened in any of them. I found it a lot harder to care about any of it enough to bother writing fanfiction, and I found it harder to care about anyone else's. None of it really seemed to matter anymore. That's not to say there wasn't any good fiction, but it stopped seeming as important. Okay, so this Starscream in this continuity died. So what?
Now one of the Two True Continuities - the one that had the most influence on me - is returning. Does it all boil down to "I want to see the Marvel G1 universe return because that's where I wrote all my fanfic"? Well...maybe. But doesn't that just show how influential and important that universe was?
Friday, April 20, 2012
Thursday, April 19, 2012
Beating the Con Crud
Con Crud: It's become a geek plague, afflicting hundreds of poor unsuspecting convention-goers as they try to get back to their day jobs following a weekend of fantasy-themed debauchery and questionable clothing choices. I've had a long and storied history with it at BotCon, including the complete loss of my voice by Friday night at OTFCC 2003 (after working the merch pickup table all afternoon) and a prodigious case of strep throat at the end of BotCon 2007. For a while I was notorious for hogging the bathroom every morning and sleeping in on Sunday. But no more! I've conquered the Con Crud, and now that extra day I take off between coming home and going back to work can be spent enjoying life and finding shelf space for my new toys.
- Remember that you are a unique and special snowflake - The following advice is written by a 30-something woman with a moderate case of ulcerative colitis and frequent sinus problems. You may have an iron stomach. You may have an immune system of steel. You may not even need to read something like this! As we say here on the interwebs, YMMV.
- Airborne - Originally concocted to help travelers fight off the miasma that passes for air on airplanes, Airborne has been my secret weapon since 2008. The dry, overprocessed, overshared air of hotels and convention centers has a lot in common with airplane air. One of these before leaving your room every morning will go a long way toward making your Monday more pleasant.
- Probiotics - Personally, my stomach is not up to the stress of travel and constant crappy fast food. Even before my colitis really started making things unpleasant, I'd spend Sunday morning tied to the toilet - very annoying for my roommates who were just trying to shower and get to the MSTF show. Adding probiotics in the form of pills, yogurt, or something else to your diet about a week before the con can help prepare your insides for the stress to come.
- Pack a lunch - I started doing this to save money when BotCon was in a Disney resort hotel and lunch couldn't be had for less than ~$15, but it's good for your health, too. Most hotel rooms will have a small refrigerator, and you can get sandwich fixins or something more ambitious from a convenience store or Target nearby. Keep it in a sealed container in your backpack and find yourself freed from the shackles of constant fast food! Clif bars and similar prepackaged goodies are good to keep in your pack as well.
- Hand sanitizer - Usually I curse hand sanitizer as a major contributor to the evolution of supergerms, but there are times when it really is a good idea. This is one of them.
- Get some sleep - I know this can be next to impossible when your favorite comic writer is hanging out in the bar downstairs well into the night, but it's important. The older I get, the harder it is to operate on a sum total of 4 hours of sleep for the weekend. Don't be like me at BotCon 2007, lying on the ground in front of the Hasbro booth because you're too out of it (also: feverish) to stay standing. Get some sleep.
- Be prepared - Add this to the TMI file if you like, but nearly without fail I am on my period during every single BotCon. I've never figured out what grudge my body has against me. I know by now that I need a box of tampons for my suitcase (or, more recently, a Keeper and a couple reusable cloth pads, but again, TMI file). If you think you're likely to get sinus headaches/sore feet/backaches/a visit from the Scarlet Crusade, make sure you pack what you need to take care of them.
Thursday, February 23, 2012
An MMO Far, Far Away, The Final Chapter (Maybe)
I'm not playing Star Wars: The Old Republic anymore.
This statement isn't met with nearly the same poignancy as my similar one about World of Warcraft. I don't really harbor any deep-seated nostalgia for a month and a half ago. I already pointed out some issues I had with the game, but at the time it was good-spirited ribbing toward something I otherwise enjoyed. I was having fun.
Just not $15 a month worth of fun.
It's not like I can't afford it. On the contrary, I recently got a promotion at work that has left me, for once in my life, able to cultivate a savings account. I just don't feel it's worth it. I even had one last critical post half-drafted, about how BioWare-style storytelling doesn't really have a place in an MMO, and maybe I'll get to it, but I might just as well not. My apathy has the final say.
And apathy, ultimately, is the problem. In trying to meld World of Warcraft with their story-heavy Old Republic games, BioWare has ended up with the best and worst of both. It has the social charms of an MMO without any of the actual charm that inspires me to wax nostalgic for WoW. It has the compelling story of a BioWare game, but with the annoyances and frustrations of dealing with other people. Those two statements may seem contrary, but fellow introverts will understand that a social component can be both good and bad. Still, if we declare that they cancel each other out, we still have mildly interesting characters in a lifeless setting. I mean, really, who's all excited to get their character to a high enough level to go to Tatooine?
That's not to say I'm in the market for a new MMO. I'm pretty happy poking my head into Glitch once or twice a day. The Long-Suffering Roommate is pretty worked up about Guild Wars 2, and it does look pretty promising, so I'm sure I'll give that a try when it comes out. As a free-to-play MMO, I won't feel as pinned to an all-or-nothing situation where I either have to pay $15 a month for something I only play a couple hours a week or not play it at all. I'm not sure $15 subscription fees are still a viable model, but perhaps that's a meaty enough statement for another post. For now, I'll just have to see if SWTOR eventually goes free-to-play.
This statement isn't met with nearly the same poignancy as my similar one about World of Warcraft. I don't really harbor any deep-seated nostalgia for a month and a half ago. I already pointed out some issues I had with the game, but at the time it was good-spirited ribbing toward something I otherwise enjoyed. I was having fun.
Just not $15 a month worth of fun.
It's not like I can't afford it. On the contrary, I recently got a promotion at work that has left me, for once in my life, able to cultivate a savings account. I just don't feel it's worth it. I even had one last critical post half-drafted, about how BioWare-style storytelling doesn't really have a place in an MMO, and maybe I'll get to it, but I might just as well not. My apathy has the final say.
And apathy, ultimately, is the problem. In trying to meld World of Warcraft with their story-heavy Old Republic games, BioWare has ended up with the best and worst of both. It has the social charms of an MMO without any of the actual charm that inspires me to wax nostalgic for WoW. It has the compelling story of a BioWare game, but with the annoyances and frustrations of dealing with other people. Those two statements may seem contrary, but fellow introverts will understand that a social component can be both good and bad. Still, if we declare that they cancel each other out, we still have mildly interesting characters in a lifeless setting. I mean, really, who's all excited to get their character to a high enough level to go to Tatooine?
That's not to say I'm in the market for a new MMO. I'm pretty happy poking my head into Glitch once or twice a day. The Long-Suffering Roommate is pretty worked up about Guild Wars 2, and it does look pretty promising, so I'm sure I'll give that a try when it comes out. As a free-to-play MMO, I won't feel as pinned to an all-or-nothing situation where I either have to pay $15 a month for something I only play a couple hours a week or not play it at all. I'm not sure $15 subscription fees are still a viable model, but perhaps that's a meaty enough statement for another post. For now, I'll just have to see if SWTOR eventually goes free-to-play.
Tuesday, February 21, 2012
You Can Never Go Home Again
Sometimes I find myself waxing nostalgic for World of Warcraft.
It tends to start like flashbacks:
A mental image of a night elf, probably the last alt I played for a night, in an appropriately elf-colored forest;
That Forsaken in Felwood who ended up corrupting everyone at the Horde outpost that back in my day didn't HAVE a nice convenient trail;
The cove on the southern coast of Dragonblight that's filled with the ghosts of a doomed expedition;
The perfect Naxxramas playlist;
The view from Scryer's Tier looking out over Shattrath, tinged with the creative rush of massive RP drama;
Listening to the second-hand accounts of higher-levels friends telling me about Un'goro;
Fragments of years of my life spent Somewhere Else.
The saddest thing is that it's really no one's fault but my own. Yes, Blizzard has made a lot of controversial changes with Cataclysm, and I've posted before about how much I dislike them. But if I was still as desperate for what World of Warcraft was selling me, I could cope with it. I could find people to RP with - possibly on a new server, but I could find them nonetheless. I could find a new class or hit a new groove with one of my old classes. I could form new memories.
I just don't really want to. After 6 years, I'm Forsakened out. I'm maged out, I'm warriored out, I'm even Death Knighted out. I'm huntered out, after rolling a dozen and only getting two past level 20. I may be Big Open Community RPed out.
I've toyed now and then with the idea of resubscribing, but I'm not sure what I'd do if I did. I barely play SWTOR at this point. The idea of doing much of anything in Azeroth now leaves me with an odd sense of nostalgia tinged with a certain dread that I will not find whatever it is I'm looking for there. That day is over. I can never go home again.
It tends to start like flashbacks:
A mental image of a night elf, probably the last alt I played for a night, in an appropriately elf-colored forest;
That Forsaken in Felwood who ended up corrupting everyone at the Horde outpost that back in my day didn't HAVE a nice convenient trail;
The cove on the southern coast of Dragonblight that's filled with the ghosts of a doomed expedition;
The perfect Naxxramas playlist;
The view from Scryer's Tier looking out over Shattrath, tinged with the creative rush of massive RP drama;
Listening to the second-hand accounts of higher-levels friends telling me about Un'goro;
Fragments of years of my life spent Somewhere Else.
The saddest thing is that it's really no one's fault but my own. Yes, Blizzard has made a lot of controversial changes with Cataclysm, and I've posted before about how much I dislike them. But if I was still as desperate for what World of Warcraft was selling me, I could cope with it. I could find people to RP with - possibly on a new server, but I could find them nonetheless. I could find a new class or hit a new groove with one of my old classes. I could form new memories.
I just don't really want to. After 6 years, I'm Forsakened out. I'm maged out, I'm warriored out, I'm even Death Knighted out. I'm huntered out, after rolling a dozen and only getting two past level 20. I may be Big Open Community RPed out.
I've toyed now and then with the idea of resubscribing, but I'm not sure what I'd do if I did. I barely play SWTOR at this point. The idea of doing much of anything in Azeroth now leaves me with an odd sense of nostalgia tinged with a certain dread that I will not find whatever it is I'm looking for there. That day is over. I can never go home again.
Monday, January 23, 2012
An MMO Far, Far Away, Part 2
Level 15 going on 16. Maybe once I'm off Dromund Kaas I won't be sick of hitting things with lightsabers anymore and I can work through my Sith Warrior's rest bar.
My bounty hunter is a rattataki, which is a good jumping-off point to bring up an issue I have with Star Wars: The Old Republic that is, at least to some large degree, Bioware's fault: The race choices. What is a rattataki? Where would someone who doesn't read the excessive amounts of Expanded Universe fiction know them from? Well, let's see, there's Asajj Ventress, who was never in any of the movies but who has played a significant role in the ongoing Clone Wars show (and is one of my favorite characters). Except, wait... She's not actually rattataki. That got retconned. She was just raised by them or something. So that would leave...absolutely no one. I'm still playing one because I love the look of them, but they're hardly an iconic Star Wars alien.
You know what? Let's do a good old-fashioned list:
The odd thing is that there are even NPCs of other races. There are Rodians here and there, and a few Nautolans (another personal favorite), and a Togruta companion for one of the classes. The Smuggler class gets a Wookiee friend. (I realize cutscenes in Shyriiwook would be ridiculous.) It's possible they have plans to update that all as they go, and the Long-Suffering Roommate likes to keep reminding me that the game's only about a month old. But when you're only changing the heads anyway, why not put more variety in there?
Also I would like a seduce-able female companion for my female bounty hunter plzthx.
My bounty hunter is a rattataki, which is a good jumping-off point to bring up an issue I have with Star Wars: The Old Republic that is, at least to some large degree, Bioware's fault: The race choices. What is a rattataki? Where would someone who doesn't read the excessive amounts of Expanded Universe fiction know them from? Well, let's see, there's Asajj Ventress, who was never in any of the movies but who has played a significant role in the ongoing Clone Wars show (and is one of my favorite characters). Except, wait... She's not actually rattataki. That got retconned. She was just raised by them or something. So that would leave...absolutely no one. I'm still playing one because I love the look of them, but they're hardly an iconic Star Wars alien.
You know what? Let's do a good old-fashioned list:
- Humans. Blah blah blah humans boring boring. Why are there so damn many humans? I can kind of understand the Imperial side of things because they're a bunch of bloody racists, but still. Humans are boring.
- Cyborgs. Like humans, but with shiny bits. I don't really think of cyborgs being an iconic Star Wars thing because, even though some of the major players all the way back to the original trilogy were technically cyborgs, they didn't have shiny bits. Still, in any sci-fi setting it's good to have that option.
- Twi'leks. This was a necessary alien race, because they are all the fuck over the place. Which leaves me wondering why they seem to have so little political power. I vote for an all-Twi'lek Empire.
- Zabrak. Here's where things start falling off a ledge. To start, Zabrak aren't even a thing. That name applies to a subset of Iridonians. There was an Iridonian in something your average non-alpha geek has seen, though. His name was Darth Maul. He was in the most maligned movie in the whole series, possibly one of the most maligned works of fiction in the whole canon. I'll give them a pass, though, because at least they're in the movies.
- Mirialan. AKA Those Two Green Jedi Chicks In Episodes 2 and 3. They do look pretty awesome, but I'm not sure why a race characterized as highly spiritual gets to be Smugglers.
- Rattataki. Again, they did have a well-known member until she was retconned. You can play a character who looks like Ventress, at least.
- Sith Pureblood. So you mean "Sith" isn't just a name for bad Jedi? It's a race? Who look like skinny Eredar from WoW? Well, okay, if you say so...
- Chiss. Mostly notable for looking like red-eyed Nightcrawlers, the Chiss were introduced to the Expanded Universe in an early-90s series of novels. See also that thing I said in my last post about EU writers feeling a need to insert new things into the universe to mark their territory. They've continued to be in novels and comics but not actually any movies or anything.
- Miraluka. They're eyeless humans who see through the Force. Exciting, I know. Notable Miraluka include no one you've ever heard of.
The odd thing is that there are even NPCs of other races. There are Rodians here and there, and a few Nautolans (another personal favorite), and a Togruta companion for one of the classes. The Smuggler class gets a Wookiee friend. (I realize cutscenes in Shyriiwook would be ridiculous.) It's possible they have plans to update that all as they go, and the Long-Suffering Roommate likes to keep reminding me that the game's only about a month old. But when you're only changing the heads anyway, why not put more variety in there?
Also I would like a seduce-able female companion for my female bounty hunter plzthx.
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