I'm not playing Star Wars: The Old Republic anymore.
This statement isn't met with nearly the same poignancy as my similar one about World of Warcraft. I don't really harbor any deep-seated nostalgia for a month and a half ago. I already pointed out some issues I had with the game, but at the time it was good-spirited ribbing toward something I otherwise enjoyed. I was having fun.
Just not $15 a month worth of fun.
It's not like I can't afford it. On the contrary, I recently got a promotion at work that has left me, for once in my life, able to cultivate a savings account. I just don't feel it's worth it. I even had one last critical post half-drafted, about how BioWare-style storytelling doesn't really have a place in an MMO, and maybe I'll get to it, but I might just as well not. My apathy has the final say.
And apathy, ultimately, is the problem. In trying to meld World of Warcraft with their story-heavy Old Republic games, BioWare has ended up with the best and worst of both. It has the social charms of an MMO without any of the actual charm that inspires me to wax nostalgic for WoW. It has the compelling story of a BioWare game, but with the annoyances and frustrations of dealing with other people. Those two statements may seem contrary, but fellow introverts will understand that a social component can be both good and bad. Still, if we declare that they cancel each other out, we still have mildly interesting characters in a lifeless setting. I mean, really, who's all excited to get their character to a high enough level to go to Tatooine?
That's not to say I'm in the market for a new MMO. I'm pretty happy poking my head into Glitch once or twice a day. The Long-Suffering Roommate is pretty worked up about Guild Wars 2, and it does look pretty promising, so I'm sure I'll give that a try when it comes out. As a free-to-play MMO, I won't feel as pinned to an all-or-nothing situation where I either have to pay $15 a month for something I only play a couple hours a week or not play it at all. I'm not sure $15 subscription fees are still a viable model, but perhaps that's a meaty enough statement for another post. For now, I'll just have to see if SWTOR eventually goes free-to-play.